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Extends bevy_replicon with attribute-based visibility control | 8 ⭐️ |
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- | 2 ⭐️ |
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Collection of small utilities I've written for hobby projects. | 0 ⭐️ |
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A bevy-reflectable struct that can produce a variety of random or static values | 0 ⭐️ |
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- | 0 ⭐️ |
Mancala game written in Rust and Bevy | 0 ⭐️ | |
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why watch world when video game?.. | 0 ⭐️ |
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- | 0 ⭐️ |
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An introduction to the game engine Bevy made with presenterm. | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Vello graphics in Bevy. | 8 ⭐️ |
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Visualizations for AoC2024 problems | 4 ⭐️ |
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- | 0 ⭐️ |
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A bevy-based 2D map editor. | 48 ⭐️ |
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- | 0 ⭐️ |
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Hopeful simulation of ground-scan LIDAR | 0 ⭐️ |
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- | 1 ⭐️ |
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- | 2 ⭐️ |
My try at recreating pong in rust (WIP) | 0 ⭐️ | |
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small game in which you play as a tree and survive the toxic enviorment | 0 ⭐️ |
A flappy bird clone built using the Bevy game engine in Rust | 0 ⭐️ | |
Snake game. | 0 ⭐️ | |
A Phigros chart editor | 0 ⭐️ | |
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IDNH again but with bevy instead of manual openGL rendering | 0 ⭐️ |
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A game made in an engine based on Bevy. | 0 ⭐️ |
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Customizable Bevy Engine GLTF loading through a trait | 7 ⭐️ |
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- | 0 ⭐️ |
Simple abstraction for in-game "console commands" | 4 ⭐️ | |
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Sprouts Game | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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a library for generating 2D colliders for bevy apps from images | 91 ⭐️ |
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- | 101 ⭐️ |
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- | 14 ⭐️ |
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- | 1 ⭐️ |
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Integration with bevy_quinnet for bevy_replicon | 4 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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