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- | 0 ⭐️ |
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- | 0 ⭐️ |
My submission to 1-Bit Jam 6. Play as a 1D critter lost in a 2D world. | 0 ⭐️ | |
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Standard protocol for loading and saving hanabi particle effects | 2 ⭐️ |
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An unofficial implementation for game screeps, writen in rust&v8. | 0 ⭐️ |
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Generate extruded 3d text meshes for Bevy. | 1 ⭐️ |
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- | 0 ⭐️ |
A simple and incomplete SVG drawer for the Bevy engine. | 121 ⭐️ | |
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A realtime simulation for lunar regolith | 0 ⭐️ |
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- | 0 ⭐️ |
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Interactive Typst content creator using Vello and Bevy. | 120 ⭐️ |
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Race To The Stars | 0 ⭐️ |
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An Entity–component–system colony sim | 0 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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Error reporting with Sentry for Bevy | 2 ⭐️ |
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A bevy-based 2D map editor. | 50 ⭐️ |
A mingy graphical browser for the Gemini protocol | 1 ⭐️ | |
A repo demonstrating an issue I'm having | 0 ⭐️ | |
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Gravity Game | 0 ⭐️ |
- | 4 ⭐️ | |
- | 0 ⭐️ | |
- | 0 ⭐️ | |
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Constructive solid geometry with polygons using BSP trees in Rust | 100 ⭐️ |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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derive macros for interleaved and planar formats, compatible with bevy ShaderType | 3 ⭐️ |
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study artwork "iroha_01" / bevy 0.15 | 0 ⭐️ |
A tiny plugin that fixes Bevy not reporting when the cursor is unlocked on web | 1 ⭐️ | |
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Boids sim written in Rust using Bevy | 0 ⭐️ |
- | 0 ⭐️ | |
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A collection of my bevy experiments | 0 ⭐️ |
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- | 0 ⭐️ |
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A standard flying camera in Bevy | 121 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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a simple abacus simulator built in rust | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
Roguelike game/engine | 0 ⭐️ | |
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Example for bevy_card3d_kit and use lua to load card_info | 0 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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Genuary prompt for day 3 | 0 ⭐️ |