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A research project with the goal of seeing how fast a game like Rimworld could be if properly optimized. | 0 ⭐️ | |
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Various Bevy utilities shared between my projects | 0 ⭐️ |
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bevy_physics_playground | 0 ⭐️ |
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An improved integration experiment with bevy_egui | 0 ⭐️ |
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Experimenting with rust and bevy | 0 ⭐️ |
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Hexagonal terrain implementation in Bevy | 0 ⭐️ |
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Simple 2d tennis game. Rust + Bevy | 0 ⭐️ |
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A Bevy built game - Tic Tac Toe | 0 ⭐️ |
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Structural mutation based cellular automaton, where cells manage mutation to survive! | 0 ⭐️ |
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An urban simulation | 0 ⭐️ | |
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A Rust project of a small simulated world using bevy's powerful Entity Component System. | 0 ⭐️ |
Code for a chapter of 'Developing Bevy games using TDD' | 0 ⭐️ | |
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A prototype for a roguelike built on rock-paper-scissors-7. | 0 ⭐️ |
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Conway's Game of Life | 0 ⭐️ |
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Rust demo example | 0 ⭐️ |
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Let's learn https://bevyengine.org/ | 0 ⭐️ |
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Voxel renderer for bevy | 0 ⭐️ |
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2D 시뮬 | 0 ⭐️ |