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A plugin to enable random number generation for the Bevy game engine.
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38 ⭐️
|
|
Voxel village defense game
|
37 ⭐️
|
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TrenchBroom integration, .map, and .bsp loading for Bevy
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36 ⭐️
|
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Refreshingly simple tilemap implementation for Bevy Engine.
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34 ⭐️
|
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A simple type safety solution for Bevy ECS.
|
34 ⭐️
|
|
A bevy plugin for creating grids, for debugging purposes
|
34 ⭐️
|
|
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
|
33 ⭐️
|
|
Rust implementation of the Transvoxel algorithm
|
33 ⭐️
|
|
Minimalistic state machine for Bevy Game Engine.
|
33 ⭐️
|
|
Crate that allows querying components by value in the Bevy game engine.
|
33 ⭐️
|
|
-
|
32 ⭐️
|
|
PhysX plugin for Bevy
|
31 ⭐️
|
|
-
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31 ⭐️
|
|
Input capture and playback functionality for the Bevy game engine.
|
31 ⭐️
|
|
Screened poisson reconstruction algorithm written in Rust
|
30 ⭐️
|
|
High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
|
30 ⭐️
|
|
Simple 2d pinball game for testing of bevy and rapier.
|
30 ⭐️
|
|
A simple networking plugin for bevy.
|
30 ⭐️
|
|
A basic mipmap generator for bevy
|
30 ⭐️
|
|
A map editor for the bevy game engine
|
29 ⭐️
|
|
A remote inspector for Bevy game engine, allowing you to inspect and modify entities in real-time
|
28 ⭐️
|
|
Better keyboard and gamepad story for egui in Bevy
|
28 ⭐️
|
|
protein utilities in Rust
|
27 ⭐️
|
|
Making an open source game with Bevy
|
27 ⭐️
|
|
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
|
26 ⭐️
|
|
A simple HTTP client Bevy Plugin for both native and WASM
|
26 ⭐️
|
|
-
|
26 ⭐️
|
|
Trigger Bevy events from crossbeam channels
|
26 ⭐️
|
|
bevy + metrics + egui_plot
|
26 ⭐️
|
|
Ergonomic and Correct Utility AI for Bevy Engine
|
26 ⭐️
|
|
A minimalist starter for bevy and rust
|
25 ⭐️
|
|
Work and play ball game made with bevy engine.
|
25 ⭐️
|
|
Bevy UI styling using CSS
|
25 ⭐️
|
|
A bevy framework for implementing complex RPG stat systems.
|
25 ⭐️
|
|
2D global illumination using radiance cascade for the bevy-engine.
|
25 ⭐️
|
|
A skybox from an image for Bevy
|
24 ⭐️
|
|
Runs earcutr on geometries and generates a Bevy Mesh.
|
24 ⭐️
|
|
A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.
|
23 ⭐️
|
|
A small Bevy project that procedurally generates a 2D pixel art landscape.
|
23 ⭐️
|
|
Terror Game about ghosts
|
23 ⭐️
|
|
Bevy Async ECS
|
23 ⭐️
|
|
Reactivity primitives for Bevy
|
22 ⭐️
|
|
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
|
22 ⭐️
|
|
File system dialogs for loading and saving files using the Bevy game engine
|
22 ⭐️
|
|
A bevy plugin adding edge detection post-processing effect
|
22 ⭐️
|
|
Tools for working with meshes in bevy
|
21 ⭐️
|
|
A Bevy plugin for shaking 2d cameras
|
21 ⭐️
|
|
Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers
|
21 ⭐️
|
|
Provides crates for using Webview within Bevy.
|
21 ⭐️
|
|
Mesh based bevy text implementation.
|
20 ⭐️
|