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Procedural Terrain Generation | 0 ⭐️ |
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Rust PacMan! Just-for-fun clone using the bevy engine | 0 ⭐️ | |
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Artificial Intelligence Playground - a place to experiment with game AI algorithms, implemented as Bevy run-time editor | 0 ⭐️ | |
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Just messing around with Bevy | 0 ⭐️ |
Learning the basic of bevy game engine by making a simple pong game | 0 ⭐️ | |
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Trying out Bevy and learning Rust. | 0 ⭐️ |
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Combine the flock to win the game | 0 ⭐️ | |
The classic game Snake, created in Bevy. | 0 ⭐️ | |
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A small Bevy plugin for rewinding time | 0 ⭐️ |
A cardgame engine written in Rust/Bevy | 0 ⭐️ | |
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Simple spelling game implemented in Bevy | 0 ⭐️ |
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bullet hell genre game (made with bevy to learn more about benefits of ecs) | 0 ⭐️ |
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Code for a chapter of 'Developing Bevy games using TDD' | 0 ⭐️ | |
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Rust based games for the interactive component of RTF 329C | 0 ⭐️ | |
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A Breakout clone written with Rust + Bevy. | 0 ⭐️ |
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A minimum viable problem. | 0 ⭐️ |
DICOM renderer based on Bevy | 0 ⭐️ | |
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Modular visual gui that resembles that of a terminal emulator for the Bevy Game Engine. | 0 ⭐️ |
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Trying out `Rust` / `Bevy` to make a generic 'top down horde survival' clone. | 0 ⭐️ |
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A project for a Rust course at MiMUW | 0 ⭐️ |
RTS Demo | 0 ⭐️ | |
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Entry for https://itch.io/jam/wonderjam-4 | 0 ⭐️ |
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- | 0 ⭐️ |