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This is Nishant Dash's implementation of Craig Reynold's Boids. It was created in rust using the Bevy game engine and was compiled to Web Assembly. This was Nishant's first project using rust. | 0 ⭐️ |
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asteroids but in bevy | 0 ⭐️ |
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Prince learns how to bevy | 0 ⭐️ |
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Entry for the Cozy Spring Jam 2023 on itch.io | 0 ⭐️ |
bevy (rust) jrpg template | 0 ⭐️ | |
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Implementation of the Intcode Computer as described in several days of the 2019 Advent of Code. | 0 ⭐️ |
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Lienzo Engine its a Rust Engine based in Bevy for rendering 2D elements in canvas. | 0 ⭐️ |
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Core general components and setups for my own personal use | 0 ⭐️ |
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Conway's Game of Life cellular automata ported into Rust, with plans to expand upon the ruleset. | 0 ⭐️ |
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The client for a multiplayer rpg | 0 ⭐️ |
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Bevy engine helper stuff + custom renderer/windowing plugin | 0 ⭐️ |
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< placeholder description > | 0 ⭐️ |
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following along with https://www.okkohakola.com/posts/sandfall_tutorial | 0 ⭐️ | |
Arcade spaceship game built with Bevy | 0 ⭐️ | |
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Minecraft-like voxel building game built in Bevy. | 0 ⭐️ |
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Ludum Dare 50 entry | 0 ⭐️ | |
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Game made for "My First Game Jam: Winter 2023" | 0 ⭐️ |
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The void break project back and better than ever, now in Bevy! An arcade style, roguelike, multidirectional space shooter. | 0 ⭐️ |
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A bevy plugin for procedural generated astronomical objects | 0 ⭐️ |
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bevy experiments | 0 ⭐️ |
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A project following https://dev.to/qongzi/bevy-minesweeper-introduction-4l7f | 0 ⭐️ |